Important Links:
Hompage: http://www.vsmod.com
Forum : http://www.planethalflife.com/vampire/forum
(visit the forum for help, support, using the bots, mapping, modelling
for vs)
Manual Online: http://www.planethalflife.com/vampire/manual/manual.htm
Bots Info: http://www.planethalflife.com/vampire/bots/bots.htm
Overview
VampireSlayer is a modification
to Half-Life by Valve Software. The basic premise was to pit two
teams of players against one another, where one side (Vampires)
have better physical attributes (running, jumping, close attack)
against the Slayers, who have weapons. The Vampire myth lends itself
to other playability ideas, such as staking, drinking blood to recover
health, etc. The myth also lends itself to interesting settings
for maps.
The game is played in rounds,
once you are dead you must wait until the next round starts. This
shouldn't be too long and there are 'observer camera' modes for
you to follow the remaining action.
Getting Started
To activate VampireSlayer,
you go to start Half-Life as normal and then choose 'Custom Game'
from the menu. You will see an entry for VampireSlayer, click this
and then click 'activate'. You can then go back to normal Half-Life
menus although the style should look different if VS has been activated.
Alternatively, double click the desktop icon created during installation.
Controls
VS uses the same key configuration
as normal Half-Life, so there should be no extra control configuration
to do, however, you should still go to 'configuration/controls'
to set up your keys after you have installed VS.
Vampires use claw attack all
the time and don't need to change weapons.
Vampire "Feed" key
is the same as your Half-Life "Use" key.
Vampire "Leap" is
done using Forward+Crouch+Jump. Similar to the JumpPack in Half-Life.
Vampires can 'sense' slayers
using the secondary attack button.
Joining
When you first join a game,
whether you've started a LAN/Bot game or you've joined a server
on the internet, you will have to choose a team.
You can pick using the mouse
or press the number key for the menu item.
The team choices are Vampire
or Slayer. Once you have chosen a team, you can then choose a character
to play.
Once you're character has been
chosen, if there is a game in progress, you may be put into observer
mode until the start of the next round.
Teams/Characters
The Vampires' Louis, Edgar
and Nina have the same phsyical attributes, but each has a special
unique ability on the 'secondary fire' button.
Louis
- SilentLeap, Nightvision, good for dark maps
Edgar
- Stealth - doesn't last long so use it just before you attack.
Nina
- Sunlight Immunity - again, it doesn't last long but use it before
you venture into the sunlight to attack any slayers.
Father D
starts each round with a shotgun, double barrel shotgun and stake.
The secondary attack when Father
D has his stake and crucifix selected gives him a few seconds of
immunity to vampire attacks. This only works when he has the crucifix
out AND he is speaking the Holy words.
Molly starts
each round with a crossbow, micro-Uzi submachine gun and stake and
Colt Governement pistol combinatio
When using the Stake and Colt,
the primary attack uses the Stake weapon and the secondary attack
fires the Colt Pistol.
There is nothing to stop Father
D picking up a crossbow left by a dead Molly though!
Eightball starts each round
with a Winchester Rifle (with zoom) and a ThunderFive Pistol (a
pistol that fires shotgun ammo and is good at short range only).
He uses a broken pool cue to stake vampire. The cue can also be
used to knock vampires away by usingg the secondary attack.
Vampires cannot pick up weapons
blessed by Slayers.
If a Vampire is knocked out
out by bullets, the undead creature will rise after a short time.
This is your chance to stake him whilst he's down if you are a Slayer,
but be careful 'cos he may rise just before you get to him!
If a Vampire manages to ressurrect,
and escapes being staked, he may look for a dead body to feed off
to recover his health up to full. Vampires can feed off dead slayers
by standing or crouching near the body and pressing the "Use"
key.
HUD
The HUD in VS is straightforward.
The bottom left is your current health.
In the bottom center is the
time remaining for this round. If the timer runs out it is a draw.
At the moment the win criteria for a round is to kill all of the
opposite team.
When you are dead the hud switches
to an observer mode where you can view the remaining action, control
the camera and view the remaining time for the current round.
If you are a vampire there
is an extra icon that shows the charge status of your special ability.
If it's bright red it means it's ready to use, if it's white it
means it is in use. Other than that it means it charging, you will
see the line move slowly up the icon as it charges.
FatherD also has a charge icon
for his 'Pray' ability but it is only displayed when you have the
stake & crucifix deployed.
Weapons
The current weapons in VS are:
Mossberg Pump Action Shotgun:
Primary: single buckshot blast.
Secondary: two rounds of buckshot,
inaccurate
Double Barrel Shotgun (Hunting
Rounds):
Primary: Fires first barrel.
Secondary: Fires second barrel.
Hint: Press both buttons together.
Micro-Uzi SubMachineGun:
Primary: Fire.
Secondary: N/A
Stake Crossbow:
Primary: Fire (instant Vampire
kill with a heart/chest shot).
Secondary: Medium Zoom in/out.
Stake And Colt Government Pistol:
Primary attack: Stake does
an instant Vampire kill if the Vampire is down.
Minor damage if Vampire is
standing, but it will still kill if it takes the Vampires health
to zero.
Secondary attack: Fire Colt
pistol.
Winchester Rifle:
Primary: Fire (faster and more accurate when zoomed)
Secondary: Zoom In/Out
Thunder Five:
Primary: Fire
Secondary: N/A
Vampire Claw Attack:
Primary: Instant Slayer kill
except arms or legs.
Secondary: Use Special Ability.
This can only be used occasionaly.
Rounds/Scoring
Under the "Advanced"
properties of Create game you can set how long each round should
last.
Under the "Advanced"
properties of Create game you can set two values to determine when
the map change in VS should occur.
'Time Limit' determines how
long a map should be played for. However, if 'Round Limit' has a
value assigned, it is the first team to reach this number of wins,
then the map will change and that match is over.
If the 'Time Limit' is reached
before either team has managed to reach the 'Round Limit' number
of wins, the map will still change. So, if you plan on using 'Round
Limit' for your games, you can set the 'Time Limit' to a large value
so that you have ample opportunity to reach the required number
of wins.
Note: a team has to reach this
number of 'wins', draws do not count.
If 'Round Limit' is zero, the
map will change according to the 'Time Limit' setting only.
Use the 'timeleft' command
in console to see how long is remaing of the map time when playing.
GameModes:
Some maps have objectives that allow your team alternative
method to win the round.
Capture the Cross: Maps with _ctc are Capture the
Cross maps. You must steal the oppositions cross and bring it back
to your base. Your cross must be at your base for you to win.
Destroy the Coffins/Reliquary: This allows rounds
to be won by destroying certain key objects in the map. The objects,
layout and number of objects to destroy depends on the map. In some
maps only one team has objects to destroy, the other team must defend
them to win.
Server Commands
mp_roundlimit - set the number
of wins required before map change.
mp_autobalance - 1 uses team
autobalancing, 0 ignores.
mp_friendlyfire - 0 disables,
1 enables.
mp_tkkill - 1 enables. If friendly
fire is also on, a TK'er is automatically killed.
mp_roundtime - set the time
for each round (only set on server startup)
mp_decap - enables or disables
slayer decapitation.
mp_decaptime - set the time
the head stays around for (default 60secs)
You can limit the number of
players using a particular character with the following commands,
supplying the number of the max limit:
mp_maxmolly #
mp_maxfatherd #
mp_maxeightball #
mp_maxlouis #
mp_maxedgar #
mp_maxnina #
sv_restart - restart round
cl_numgibs
cl_burngibs
cl_burntime
cl_burnrate
cl_reloadefx
cl_enableefx
cl_smokepuffs
cl_bulletsparks
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